This is the second post, in a series of activities, that are designed to impart logic and computer science concepts without the use of expensive technology or one-on-one devices. Check out the first post about Robot Turtles.
During my Montessori training, we encountered a lot of extension material. For example, there were extensions for the pink tower which would reinforce the original concepts (biggest to smallest and visual discrimination). These extensions would also allow the students to use the pink tower in a slightly different way. A prime example is of pink cards that mimic a tiny tower. The square shapes are the exact same size as the cubes – on one side. It’s another way for the students to grasp the concepts that the pink tower means to impart.
In that same vein, I try to find extensions for the materials I use during camp. This week, we’re talking about extensions for Robot Turtles. Last week, I talked about how I use the board game, Robot Turtles, in my summer camps. I like it because it reinforces programming concepts in a new way. I also like that you don’t have to use a computer. Does that make sense? Yes, because much of computer programming is using logic to solve design problems (or how to make your characters appear, etc.)
Since many of my students lost interest after a few rounds of Robot Turtles, I wanted to find a way to reinforce the concept of giving specific instructions. (To be fair – it is designed for 4-year-olds). I decided that my seven to ten-year-old students should make their own version of Robot Turtles.
This lesson plan evolved over the summer and toward the end, there were a few more guidelines than I initially thought I needed. My students had a hard time replicating the game, but once I helped them get started, they seemed to take off.
I walked the students through making a grid (eye-balled for accuracy). This set the game board in a semi-consistent manner. Then, they had to think about the purpose of their game. Together, we talked about the different aspects of the Robot Turtles game – how does the turtle win, how does it move, etc. After we broke down the game, I asked the students to think about a game where they had some characters that moved, but who would also have to complete a task.
I provided pre-printed “movement” cards, but they could add additional “moves” if needed (see picture below). I checked on them as they were working – making sure the final game would make as much sense as possible (it didn’t always – and that was okay). We would play the game as a way of “testing” and they found the errors in their game design – and fixed them.
When they were finished with their games, I sat and played each one and encouraged them to play with their fellow campers. Now, they all had something to take home from “robotics” camp and when the novelty wore off – their parents could easily recycle it. This is really important to me as I hate to deal with the cheap, plastic crafts that come home with my own children. I don’t want to have to store (or throw something away) that they made in camp. And, since the kids can’t take home any of the robotics (due to the expense), I want to make sure that the stuff they do bring home can be recycled or reused.
I will admit, this project found more favor with my girl campers than my boy campers. My boy campers were just as creative, but they seemed to dislike the idea of adding color to their board games, whereas the girls would spend extra time making their games look complete. My sample is self-selected (they choose to sign up for my camp), so perhaps the boys I attract are more interested in the Lego WeDos that are part of camp and thus dislike the use of paper and pencil?
Either way, it offered another way for my students to think about the concept of giving specific instructions. It wasn’t always easy, but it did offer a chance to be creative. The only requirements were that the board had to be a grid and the characters had to move by arrow commands – just like in Robot Turtles.